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Intimidate II (Adept)
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
53
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
7.5 seconds
Resistability
5.6% Harder
Level
38

Bruiser
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 22.5 seconds and duration is reduced to 2.5 seconds.
  Resistibility increases against targets higher than level 57.

Slurred Insult IV (Adept)
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
27
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
34.0% Easier
Level
31

Bruiser
Effects:
  Increases Threat to target by 2,124 - 2,454

Eye Gouge II (Adept)
An extra attack that decreases the target's accuracy on a successful hit.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
87
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
42

Bruiser
Effects:
  Inflicts 128 - 384 piercing damage on target
  Decreases Slashing, Crushing, Piercing and Ranged of target by 22.7.

Beatdown IV (Adept)
A melee attack that strikes nearby enemies surrounding the bruiser.
TREASURED
Target
Caster
Power
101
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
49

Bruiser
Effects:
  Inflicts 173 - 289 melee damage on targets in Area of Effect

Ignore Pain IV (Adept)
Heals a percentage of the bruiser's health.
TREASURED
Target
Caster
Power
72
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
6.6 seconds
Level
34

Bruiser
Effects:
  Heals caster for 24.6 - 30.0% of caster's max health.
  This effect cannot be critically applied.
  When any damage is received this spell will cast Thickened Calluses on target.
  Heals target for 45 - 55.
  Grants a total of 2 triggers of the spell.
  The healing of this spell cannot be modified except by direct means

Abuse IV (Adept)
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
64
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
34.0% Easier
Level
50

Bruiser
Effects:
  Interrupts target encounter
  Increases Threat to target encounter by 2,681 - 3,135

Sucker Punch II (Adept)
A powerful melee attack that dazes the target. It must be made from behind or to the side of the target.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
95
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
46

Bruiser
Effects:
  Inflicts 256 - 770 melee damage on target
  Dazes target
  Must be flanking or behind
  Epic targets gain an immunity to Daze effects of 12.0 seconds and duration is reduced to 1.3 seconds.
  Resistibility increases against targets higher than level 65.

Pummel IV (Adept)
A melee attack that does some extra damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
40
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
43

Bruiser
Effects:
  Inflicts 71 - 215 melee damage on target

Roundhouse IV (Adept)
A kick attack that deals moderate crushing damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
47

Bruiser
Effects:
  Inflicts 79 - 237 crushing damage on target

Manhandle II (Adept)
Increases your chance at an additional attack with increased hate every time you strike in melee.
TREASURED
Target
Caster
Power
50
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
36

Bruiser
Effects:
  On a melee hit this spell may cast Roughhousing on target of attack. Triggers about 5.0 times per minute.
  Inflicts 28 - 47 melee damage on target
  Increases Threat to target by 1,027

Brutality III (Adept)
Increases the base avoidance, auto attack damage, taunts and detaunts of all the Bruiser's allies.
TREASURED
Range
Up to 50.0 meters
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
37

Bruiser
Effects:
  Increases STR and AGI of raid and group members (AE) by 24.0.
  Adds 1.2% to base avoidance.
  Improves the base amount of taunts by 12%.
  Improves the base amount of spells by 1.14%.
  Improves the base amount of combat arts by 3.75%.

Shrug Off III (Adept)
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance.
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
63
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
46

Bruiser
Effects:
  Grants target a 33% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
  Adds 1.1% to base avoidance.

Abuse III (Adept)
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
47
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
34.0% Easier
Level
36

Bruiser
Effects:
  Interrupts target encounter
  Increases Threat to target encounter by 1,967 - 2,262

Blaze Kick III (Adept)
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
49
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
39

Bruiser
Effects:
  Inflicts 116 - 194 melee damage on target
  Inflicts 50 heat damage on target every 6 seconds.
  Inflicts 222 heat damage on target every 6 seconds.

Uppercut (Adept)
Launches a punch attack that knocks down the target on a successful hit.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
64
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
30

Bruiser
Effects:
  Applies Knockdown on termination. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 97 - 291 melee damage on target

Sucker Punch (Adept)
A powerful melee attack that dazes the target. It must be made from behind or to the side of the target.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
68
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
32

Bruiser
Effects:
  Inflicts 167 - 501 melee damage on target
  Dazes target
  Must be flanking or behind
  Epic targets gain an immunity to Daze effects of 12.0 seconds and duration is reduced to 1.3 seconds.
  Resistibility increases against targets higher than level 51.

Shoulder Charge II (Adept)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
39
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
27

Bruiser
Effects:
  Applies Knockdown. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 43 - 129 melee damage on target

Meteor Fist IV (Adept)
A high damage melee attack that costs the bruiser's health instead of power.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Health
112
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
40 seconds
Resistability
12.0% Easier
Level
45

Bruiser
Effects:
  Inflicts 257 - 428 heat damage on target

Bodyguard IV (Adept)
Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
44

Bruiser
Effects:
  Reduces physical damage done to caster by 5%.
  Adds 1.8% to base avoidance.
  Caster will deflect 12.0% of incoming attacks.
  Increases Parry of caster by 15.8.
  Decreases Slashing, Piercing and Crushing of caster by 13.2.
  Increases Aggression of caster by 11.9.
  Increases Defense and Deflection of caster by 15.8.
  Increases Mitigation of caster vs noxious damage by 1,056.
  Increases the caster's effectiveness of worn armor vs physical damage by 25%.

Uppercut II (Adept)
Launches a punch attack that knocks down the target on a successful hit.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
91
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
44

Bruiser
Effects:
  Applies Knockdown on termination. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 151 - 454 melee damage on target
Imps
130 Bruiser
Item Discoveries
Imps was first to discover 530 items* on their server**.
Item Discovery Date
Intimidate II (Adept)2019-11-07 10:18:32 PM
Slurred Insult IV (Adept)2019-11-07 10:18:32 PM
Eye Gouge II (Adept)2019-11-07 10:18:32 PM
Beatdown IV (Adept)2019-11-07 10:18:32 PM
Ignore Pain IV (Adept)2019-11-07 10:18:32 PM
Abuse IV (Adept)2019-11-07 10:18:32 PM
Sucker Punch II (Adept)2019-11-07 10:18:32 PM
Pummel IV (Adept)2019-11-07 10:18:32 PM
Roundhouse IV (Adept)2019-11-07 10:18:32 PM
Manhandle II (Adept)2019-11-07 10:18:32 PM
Brutality III (Adept)2019-11-07 10:18:32 PM
Shrug Off III (Adept)2019-11-07 10:18:32 PM
Abuse III (Adept)2019-11-07 10:18:32 PM
Blaze Kick III (Adept)2019-11-07 10:18:32 PM
Uppercut (Adept)2019-11-07 10:18:32 PM
Sucker Punch (Adept)2019-11-07 10:18:32 PM
Shoulder Charge II (Adept)2019-11-07 10:18:32 PM
Meteor Fist IV (Adept)2019-11-07 10:18:32 PM
Bodyguard IV (Adept)2019-11-07 10:18:32 PM
Uppercut II (Adept)2019-11-07 10:18:32 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).