crude fashioned azurite hoop
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
2.2 DPS
0.2 Crit Chance
0.7 Potency
Slots
Ear
Level
60
Adornment Slots:
White
ATTUNEABLE
shaped fashioned azurite torque
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.5 Flurry
Slots
Neck
Level
60
Adornment Slots:
White, Green
ATTUNEABLE
crude fashioned azurite torque
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.7 Potency
Slots
Neck
Level
60
Adornment Slots:
White, Green
ATTUNEABLE
shaped fashioned azurite hoop
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
2.2 DPS
0.2 Crit Chance
0.7 Potency
Slots
Ear
Level
60
Adornment Slots:
White
ATTUNEABLE
shaped fashioned azurite bangle
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
20 Ability Mod
Slots
Wrist
Level
60
Adornment Slots:
White
ATTUNEABLE
crude fashioned azurite band
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.3 Reuse Speed
Slots
Finger
Level
60
Adornment Slots:
White, Green
ATTUNEABLE
crude fashioned adamantine idol
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.7 Potency
Type
Symbols
Slots
Secondary, Ranged
Level
60
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
shaped fashioned adamantine idol
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.5 Flurry
Type
Symbols
Slots
Secondary, Ranged
Level
60
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
shaped fashioned adamantine censer
HANDCRAFTED
20 Stamina
21 Primary Attributes
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.4 Mitigation Increase
Type
Symbols
Slots
Secondary, Ranged
Level
60
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
crude fashioned adamantine censer
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
2.2 DPS
0.2 Crit Chance
0.7 Potency
Type
Symbols
Slots
Secondary, Ranged
Level
60
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Echoes of the Ancients IV (Apprentice)
An impairment that increases damage dealt to the target and reduces noxious and elemental resistance to an entire enemy encounter. The target encounter is also interrupted. "Choose to be strong of body and not strong of soul." - General Urduuk
Target
Enemy
Range
Up to 25.0 meters
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
68
Mystic
Effects:
• Increases all damage done to target encounter by 1.42%.
• Interrupts target encounter
• Decreases Combat Mitigation of target by 0.8.
• Decreases Mitigation of target encounter vs elemental damage by 646.
• Decreases Mitigation of target encounter vs noxious damage by 646.
Ursine Avatar IV (Apprentice)
The mystic takes on the form of a bear, increasing wisdom, spell resistance, and stamina. While in this form, the mystic also gains the ability to see stealthed creatures.
"Yes, yes indeed! I need a disguise." - Cicero Puer, Qeynos
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
62
Mystic
Effects:
• Shapechanges caster into a bear
• Increases STA of caster by 40.9.
• Increases WIS of caster by 92.3.
• Grants See Stealth to caster.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,399.
Tap Essence IV (Apprentice)
Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group.
Target
Enemy
Range
Up to 30.0 meters
Power
109
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
25.2% Easier
Level
70
Troubador
Effects:
• Inflicts 96 - 159 mental damage on target encounter.
• Increases power of group members (AE) by 79 - 132.
Allegretto V (Apprentice)
Increases the attack speed of the troubador's group.
Target
Group (AE)
Power
142
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
70
Troubador
Effects:
• Increases Haste of group members (AE) by 16.2.
Triple Shot IV (Apprentice)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
142
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
70
Ranger
Effects:
• Inflicts 129 - 142 ranged damage on target
• Inflicts 258 - 285 ranged damage on target
• Inflicts 387 - 428 ranged damage on target
• Requires bow or aim
Stealth Assault IV (Apprentice)
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
Target
Caster
Power
142
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
70
Assassin
Effects:
• Inflicts 280 - 467 melee damage on targets in Area of Effect
• Inflicts 85 piercing damage on targets in Area of Effect instantly and every 2 seconds.
• You must be in stealth or have Bloody Assault.
Spirits V (Apprentice)
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
Target
Caster
Power
190
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
5 seconds
Level
69
Mystic
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 9,138
• Decreases Combat Mitigation of targets in Area of Effect by 0.6.
• Mesmerizes targets in Area of Effect
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 15.0 seconds and duration is reduced to 1.7 seconds.
Haze VI (Apprentice)
Impairment that decreases target's attack speed and offensive melee skills.
Target
Enemy
Range
Up to 25.0 meters
Power
134
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
66
Mystic
Effects:
• Decreases Haste of target by 15.8.
• Decreases Crushing, Slashing and Piercing of target by 9.4.
Runic Armor V (Apprentice)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
61
Mystic
Effects:
• Wards group members (AE) against 71 points of physical damage
• Increases Mitigation of group members (AE) vs physical damage by 333.
• If not fighter
Plague VI (Apprentice)
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
Target
Enemy
Range
Up to 30.0 meters
Power
92
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
67
Mystic
Effects:
• Inflicts 97 disease damage on target instantly and every 4 seconds.
• Inflicts 97 disease damage on target instantly and every 4 seconds.
• If target is nightblood
• Inflicts 97 disease damage on target instantly and every 4 seconds.
• If target is shadowed folk
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Item Discoveries |
Raiden was first to discover 223 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).