Knight's Stance IX (Grandmaster)
Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2592000 seconds
Level
102
Paladin
Effects:
• Reduces physical damage done to caster by 5%.
• Increases STA of caster by 4,678.8.
• Adds 5.2% to base avoidance.
• Decreases Crushing, Piercing and Slashing of caster by 25.1.
• Increases Aggression and Defense of caster by 59.5.
• Increases Mitigation of caster vs arcane damage by 3,884.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Rays of Disintegration IV (Grandmaster)
Inflicts a large amount of heat damage upon the target.
FABLED
Target
Enemy
Range
Up to 50.0 meters
Power
2154
Casting
3 seconds
Recovery
0.5 seconds
Recast
120 seconds
Level
110
Wizard
Effects:
• Inflicts 17,065 - 25,598 heat damage on target.
Penitent Kick IX (Grandmaster)
A melee attack that deals divine damage and knocks the target down.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
784
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
104
Paladin
Effects:
• Applies Knockdown. Lasts for 2.4 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.2 seconds and duration is reduced to 0.8 seconds.
• Inflicts 543 - 905 divine damage on target
Chromatic Storm IX (Grandmaster)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
599
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
106
Illusionist
Effects:
• Applies Stumble on termination.
• Interrupts target
• Interrupts target encounter
• Inflicts 272 - 332 mental damage on target encounter instantly and every 2 seconds.
Flash of Brilliance VIII (Grandmaster)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
FABLED
Target
Group (AE)
Power
898
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
108
Illusionist
Effects:
• Increases INT of group members (AE) by 4,830.1.
• Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 113.1.
Bloodlust IX (Grandmaster)
Increases the strength and agility of the berserker's group.
FABLED
Target
Group (AE)
Power
2146
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
106
Berserker
Effects:
• Increases STR and AGI of group members (AE) by 3,584.8.
Dismay VIII (Grandmaster)
An impairment that decreases the enemies offensive abilities.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
479
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
106
Illusionist
Effects:
• Decreases Fervor of target by 0.5.
• Decreases Crushing, Piercing, Slashing and Ranged of target by 86.3.
Holy Armor IX (Grandmaster)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
104
Templar
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 2,344.
• If not fighter
• Increases the health of fighters in the group by 6.05 for each point of stamina.
Epiphany VIII (Grandmaster)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
FABLED
Target
Group (AE)
Power
450
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
103
Illusionist
Effects:
• Restores 8.4% of the targets power every six seconds while not in combat.
• Restores 1.68% of the targets power every six seconds while in combat.
Trick Shot VIII (Grandmaster)
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
1561
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10 seconds
Level
107
Ranger
Effects:
• Inflicts 1,716 - 2,861 ranged damage on target
• On a melee hit this spell will cast Blamed on target of attack. Lasts for 10.0 seconds.
• Increases Hate Gain of target by 30.0.
• Grants a total of 1 trigger of the spell.
• Requires bow or aim
Nightmare IX (Grandmaster)
Deals mental damage over time to the target and decreases their arcane resistance.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
430
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
110
Illusionist
Effects:
• Inflicts 279 - 341 mental damage on target instantly and every 6 seconds.
• Decreases Mitigation of target vs arcane damage by 3,234.
Aspect of Genius IX (Grandmaster)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
105
Illusionist
Effects:
• Increases Max Power of group members (AE) by 880.7.
• Increases Mitigation of group members (AE) vs arcane damage by 1,670.
Chromatic Storm IX (Master)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
599
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
21.0% Easier
Level
106
Illusionist
Effects:
• Applies Stumble on termination.
• Interrupts target
• Interrupts target encounter
• Inflicts 259 - 316 mental damage on target encounter instantly and every 2 seconds.
Instinct VIII (Grandmaster)
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
1813
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
109
Warden
Effects:
• Increases Crushing, Piercing, Slashing and Ranged of target by 123.9.
• On a hostile ability cast this spell has a 35% chance to cast Primal Instincts on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,110 - 13,578 piercing damage on target.
• Inflicts 5,555 - 6,789 piercing damage on target every 3 seconds.
• This effect can only trigger once every 8.0 - 12.0 seconds.
• If target is a player or a mercenary
Healstorm IX (Grandmaster)
Replenishes health over time for a short duration to the warden's group.
FABLED
Target
Group (AE)
Power
1819
Casting
3 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
10 seconds
Level
109
Warden
Effects:
• Heals group members (AE) for 810 - 991 instantly and every 2 seconds.
Sandra's Deafening Strike X (Grandmaster)
A quick attack that deals mental damage and absorbs some power from the target.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
522
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Level
101
Troubador
Effects:
• Inflicts 755 - 1,258 mental damage on target
• Decreases power of target by 542 - 903.
• Increases power of caster by 284 - 474.
Conjuror's Pact IX (Grandmaster)
An augmentation for the conjuror's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage.
FABLED
Target
Caster
Power
718
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
110
Conjuror
Effects:
• Applies Conjuror's Pact to qualifying pets.
• On any combat or spell hit this spell may cast Exposed Elements on target of attack. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Decreases Combat Mitigation of target by 137.6.
• Decreases Mitigation of target vs elemental and arcane damage by 3,234.
• When damaged this spell has a 25% chance to cast Exposed Elements on target's attacker. Lasts for 20.0 seconds.
• Decreases Combat Mitigation of target by 137.6.
• Decreases Mitigation of target vs elemental and arcane damage by 3,234.
Blasphemy IX (Grandmaster)
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance while interrupting them.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
1323
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
43.0% Easier
Level
106
Shadowknight
Effects:
• Interrupts target encounter
• Increases Threat to target encounter by 13,335 - 16,156
• Decreases Combat Mitigation of target encounter by 33.0.
• Decreases Mitigation of target encounter vs noxious damage by 2,725.
Gardentender's Headpiece
FABLED
900 Primary Attributes
2,224 Stamina
8,076 Power
80,806 Health
416 Potency
20.1 Mitigation Increase
26 Resolve
21.3 AE Auto
20.2 Max Health
17 Overcap Crit Bonus
Cloth Armor (Head)
Mitigation
696
Level
106
All Mages
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Songster's Luck IX (Adept)
Increases the combat skills of the dirge's group.
TREASURED
Target
Group (AE)
Power
1365
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
102
Dirge
Effects:
• Increases Slashing, Crushing, Piercing and Ranged of group members (AE) by 42.5.
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Item Discoveries |
Tianes was first to discover 1,133 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).