Arcane Handguards of Knowledge
TREASURED
30 Primary Attributes
426 Resistances
Chain Armor (Hands)
Mitigation
295
Level
71
Assassin, Berserker, Brigand, Defiler, Dirge, Guardian, Inquisitor, Mystic, Paladin, Ranger, Shadowknight, Swashbuckler, Templar, Troubador
Adornment Slots:
White
ATTUNEABLE
Arcane Shortsword of the Knight
TREASURED
Sword
One-Handed Slashing
Damage
65 - 196
(65.45 Rating)
Delay
4.0 seconds
Level
71
Assassin, Berserker, Brigand, Dirge, Fury, Guardian, Paladin, Ranger, Shadowknight, Swashbuckler, Troubador, Warden
Adornment Slots:
White
ATTUNEABLE
Arcane Cowl of Mirrors
TREASURED
30 Primary Attributes
213 Resistances
Cloth Armor (Head)
Mitigation
134
Level
71
All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White
ATTUNEABLE
Arcane Sandals of Devotion
TREASURED
22 Stamina
30 Primary Attributes
213 Resistances
Leather Armor (Feet)
Mitigation
242
Level
71
All Fighters, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White
ATTUNEABLE
Arcane Cowl of Prophets
TREASURED
30 Primary Attributes
213 Resistances
Cloth Armor (Head)
Mitigation
134
Level
71
All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White
ATTUNEABLE
Knight's Stance VI (Master)
Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2592000 seconds
Level
72
Paladin
Effects:
• Reduces physical damage done to caster by 5%.
• Increases STA of caster by 183.0.
• Adds 5.0% to base avoidance.
• Decreases Crushing, Piercing and Slashing of caster by 16.3.
• Increases Aggression and Defense of caster by 34.9.
• Increases Mitigation of caster vs arcane damage by 2,419.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Miragul's Dark Heart Summoning (Expert)
Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart of higher quality.
MASTERCRAFTED LEGENDARY
Range
Up to 40.0 meters
Power
900
Casting
10 seconds
Recovery
0.5 seconds
Recast
600 seconds
Level
73
Necromancer
Effects:
• Summon 1 Dark Heart
• Must not be engaged in combat
Opulent Cowl of the Soldier
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
5.3 DPS
1 Crit Chance
1.6 Potency
Cloth Armor (Head)
Mitigation
138
Level
66
All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Wrath of the Ancients IV (Master)
Deals instant disease damage to the enemy and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
203
Casting
3 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
21.0% Easier
Level
74
Mystic
Effects:
• Inflicts 643 - 786 disease damage on target encounter.
Opulent Collar of Grace
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
5.3 DPS
1 Crit Chance
1.6 Potency
Cloth Armor (Shoulders)
Mitigation
138
Level
66
All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Opulent Slippers of Light
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Cloth Armor (Feet)
Mitigation
138
Level
66
All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Graceful Avoidance V (Master)
Increases the defense skill of the troubador's group.
FABLED
Target
Group (AE)
Power
98
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
73
Troubador
Effects:
• Increases Defense of group members (AE) by 35.5.
Insolence II (Master)
A melee attack which increases the hate of all enemies near the berserker. Additionally, when taking damage there is a chance to increase the hate of all enemies in an encounter.
FABLED
Target
Caster
Power
121
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
72
Berserker
Effects:
• Applies Insolent Assault.
• Inflicts 1,075 - 1,612 melee damage on targets in Area of Effect
• Applies Insolent Gibe.
• Increases Threat to targets in Area of Effect by 8,595 - 12,573
• When any damage is received this spell has a 50% chance to cast Insolent Gibe on target's attacker.
• Increases Threat to target encounter by 3,623 - 4,286
Bria's Entrancing Sonnet V (Master)
Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update.
FABLED
Target
Enemy
Range
Up to 20.0 meters
Power
75
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
54 seconds
Resistability
5.2% Easier
Level
74
Troubador
Effects:
• Charms target
• If outside an arena
• Certain enemies cannot be charmed
• Only affects targets level 88 and below
• Does not affect Epic targets
Befuddle V (Master)
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced.
FABLED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
72
Brigand
Effects:
• On a melee hit this spell may cast Baffle on target of attack. Triggers about 4.0 times per minute.
• Decreases Threat to target by 1,657
Thorny Trap II (Master)
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration.
FABLED
Target
Caster
Power
97
Casting
5 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
180 seconds
Level
72
Ranger
Effects:
Shroud of Armor VI (Master)
A group augmentation that increases physical mitigation to the defiler's non-fighter allies, health to the defiler's fighter allies (when the defiler is level 94 or above), and a replenishing ward against non-physical damage to the entire group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
74
Defiler
Effects:
• Wards group members (AE) against 304 points of elemental, noxious and arcane damage
• Increases Mitigation of group members (AE) vs physical damage by 715.
• If not fighter
Hood of Arcane Vigor
LEGENDARY
45 Stamina
45 Primary Attributes
6.7 Strikethrough
2.3 Crit Chance
3.6 Potency
3.7 Mitigation Increase
0.8 Crit Bonus
Cloth Armor (Head)
Mitigation
149
Level
71
Effects:
Arcane Recovery I
When Equipped:
• Reduces reuse time of hostile spells by 1 percent.
Sorcerous Alacrity I
When Equipped:
• Reduces cast time of hostile spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Sodden Gore Leggings
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Chain Armor (Legs)
Mitigation
319
Level
71
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Thuri's Doleful Thrust VII (Adept)
A quick attack that drains the target's health, granting a portion of it to the dirge.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
64
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Level
71
Dirge
Effects:
• Inflicts 219 - 366 melee damage on target
• Heals caster for 147.
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Item Discoveries |
Mythas was first to discover 100 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).