Gale Force Winds
When Equipped:
• When damaged this spell has a 50% chance to cast Gale Force Winds on caster. Lasts for 30.0 seconds.
• Wards caster against 600,000 points of elemental, noxious and arcane damage
• Increases Flurry of Caster by 5.0.
• Replenishes 100,000 points of absorption every 2 seconds.
• Physical damage will not trigger this effect.
• Cannot be modified except by direct means
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
• This effect can only trigger once every 20.0 seconds.